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cg · tech · programming · himanish bhattacharya

Modular rigging tools now open source


After a year of releasing the first version of MRT, I've made its full source available for everyone to use. I've been able to find some time aside from my work to make updates to it and prepare it for this purpose. I got a lot of emails from users wanting to take a look at the source code since they felt it was very similar to 3D Buzz's Blueprint modular rigging system. I actually watched the series from their website before releasing MRT, and when you see the source code, you'll notice that it works in an entirely different fashion. One of the major differences is that instead of writing individual blueprint modules in code to extend the modules available for use, you make a macro module as module collections in maya with hierarchical module parenting from the three base module types and save them for re-use. Also, if you have lots of (tons of) modules in the scene created by MRT, they're significantly faster to work with and navigate than the modules created with 3D Buzz's blueprint UI.

Also, now that I've been using it for a while, there are lot of places for improvement. In my opinion, the system for naming of nodes/components can be improved and additional attributes for a control rig application can be implemented. For example, when applying an Auto Spline Control, it can specify the amount of mid controls in the UI.

Feel free to improve it on your own and modify it any way you like.

Download it now from creativecrash

Cheers (:

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